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Please do not overfill this box with text. If you want a lengthy background for your fighter, email the full text to ucc.owner@gmail.com |
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Attributes are currently 100%. You can only Submit a change if the Attributes equal 100% exactly. |
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Make sure you assign values here to match your General Strategy values. If you assign a high number here to Punches, you should assign a higher percentage to the Punching strategy. |
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If you allocate points here, make sure you set a higher value to the Takedowns General Strategy and that you wisely allocate points to the Ground Strategy. If you want to Ground n Pound, assign less points to Stand Up, etc. |
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The Heart attribute helps determine your morale before a fight, don't have this too low or your opponent will seize an early fight advantage! |
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Conditioning reflects your fighters stamina, you won't last a fight with a low number here. Ensure you have a high Agility attribute if you want to use Fancy Kicks and Punches. KO Resistance is important, a lot of UMMA fighters will try to KO you rather than force you to submit. |
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A lot of fighters are strikers using Punches and Kicks, make sure you have a high value for Dodging. |
Use the range sliders to set the values you wish to assign as Attributes to your fighter.
Your fighter is a Rookie you can use the Star icons to select One Attribute(s) as her star skill(s).
This will give her maximum points for that Attribute (boosting it higher than normally allowed value).
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Assigned Percentage:100%
Fighters that fight in a defensive fashion will try to avoid their opponent and try less risky maneuvers. More aggressive fighters lower their own defenses in exchange for launching more attacks. | ||
More technical fighters will launch less hits in a fight but try to be more accurate. Power styles will try to overwhelm their opponents with blows but will be less accurate. | ||
Fighters who fight dirty play against the rules. Some illegal maneuvers are headbutting, eye gouging and groin kicks. These can reduce an opponents chance of winning but also increases her own chances of being disqualified. | ||
Fancy punches are spinning back punches, superman and so on. A fighter must have a high value (14+) in both her Punches and Agility Stats if she wants to perform fancy punches. | ||
Fancy kicks are spinning back kicks, flying knees and so on. A fighter must have a high value (14+) in both her Kicks and Agility Stats if she wants to perform fancy kicks. | ||
Fancy submissions are gogoplatas, flying armbars and so on. A fighter must have a high value (14+) in both her Submission and Agility Stats if she wants to perform fancy submissions. |
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Align these percentages with your Striking Attributes. If your fighter is a Kicker, give Kicking a higher percentage, etc. |
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If you do not wish to compete on the ground, assign a high percentage to Stand Up. Otherwise, spread these values to match your choices for the Ground Attributes (matching with GnP, Ground Game and Submissions). |
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If you have assigned low values to the Clinch Striking and Grappling Attributes then you should give a higher percentage here to Avoid Clinch. Otherwise, spread the values to match your choices of Clinch Striking Strategies, or Takedowns if you prefer to take your opponent to the canvas. |